Code, Music, Sprites, Animation, Tilesets:
	Erik Gough - https://twitter.com/kasumidirect

Music Engine (FamiTone2):
	https://shiru.untergrund.net/code.shtml

Thanks to the following brave souls who tried the way-too-hard first build:
	Clement Wolfram Swennes (Atnas) - http://www.lolipopsicle.com/
	
	Harry Panourgias - https://twitter.com/gflk_pik
	
	Havick9
	
	Rin Andrechentov
	
	Ryumaru - https://www.artstation.com/artist/christopherpariano

Thanks to the following testers for their work on later builds:
	Brad Smith - http://rainwarrior.ca/
	
	Carlos Matos - https://twitter.com/neokrw
	
	KaboomKid
	
	Kit Ballard - https://www.facebook.com/KitBallardYT/
	
	Missingno
	
	Oded Rosenblatt
	
	PixelPiledriver - http://kirkbarnett.blogspot.com/

Thanks to the maintainers of the following software:
	Animanatee (On the go pixel art planning) - http://forum.gbadev.org/viewtopic.php?t=14116

	Aseprite (Nearly all animation, tileset planning, some promotional material editing) - http://www.aseprite.org/

	Audacity (Audio analysis of the original game) - http://www.audacityteam.org/
	
	Dear ImGui (Used for the GUI of a tile creation program) - https://github.com/ocornut/imgui

	Digital Mars C++ Compiler (Compiler used for a program I wrote that used a tiny C++ component from another program I wrote) - http://www.digitalmars.com/

	FamiTone2 (Music engine) - https://shiru.untergrund.net/code.shtml
	
	FamiTracker (Music creation) - http://www.famitracker.com/

	FCEUX (Primary emulator used during development) - http://www.fceux.com/web/home.html
	
	FFmpeg (Making the "trailer" more twitter friendly) - https://www.ffmpeg.org/

	fftuner (Analyzing music from the original game) - http://www.drpetter.se/project_fftuner.html
	
	HitFilm Express (Putting together the twitter "trailer") - https://hitfilm.com/express/

	LICEcap (GIF creation for development thread/reference GIFs from original game) - http://www.cockos.com/licecap/

	Mesen (Of particular use for the axe text scanline effect) - https://www.mesen.ca/
	
	Microsoft Visual Studio (Compiler used for my non-commandline programs) - https://www.visualstudio.com/

	NES Screen Tool (Metasprite layouts) - https://shiru.untergrund.net/software.shtml

	NES Space Checker (Project management) - https://shiru.untergrund.net/software.shtml

	NESASM (Assembler) - http://www.nespowerpak.com/nesasm/

	Notepad++ (Text editor used to write the code and documentation) - https://notepad-plus-plus.org/download

	NSF Importer (Analyzing NES music in general) - http://rainwarrior.ca/projects/nes/nsfimport.html

	OBS Studio (Recording gameplay from the original game) - https://obsproject.com/

	Pyxel Edit (Ensuring tile counts/Tileset finalization) - http://pyxeledit.com/
	
	SDL (Used for graphical display for one of my tile creation programs) - https://www.libsdl.org/
	
	SFML (Used for graphical display for one of my tile creation programs) - https://www.sfml-dev.org/

	Sonic Visualiser (Analyzing audio from the original game) - http://sonicvisualiser.org/

	Tiled (Map creation) - http://www.mapeditor.org/

	Tiny C Compiler (Compiler used to build various small tools to arrange assets) - http://bellard.org/tcc/

	Transcribe (Analyzing audio from the original game) https://www.seventhstring.com/xscribe/overview.html

	unluac (Pulling some information from the original game) - https://sourceforge.net/projects/unluac/

	VirtuaNES Custom (Quick benchmarking emulator) - http://forums.nesdev.com/viewtopic.php?p=47911#p47911 ( Original VirtuaNES project: http://virtuanes.s1.xrea.com/ )

	XVI32 (Hex editor, various bits of verification) - http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm

	YY-CHR (Conversion of some of my graphics to the format NES understands) - http://www.geocities.jp/yy_6502/yychr/

Special Thanks:
	batari (Fast multiplication) - http://atariage.com/forums/topic/71120-6502-killer-hacks/?p=895975

	Bregalad (4 pixel attribute idea) - http://forums.nesdev.com/viewtopic.php?p=79592#p79592

	Joel Yliluoma (bisqwit) (Palette generator) - http://bisqwit.iki.fi/utils/nespalette.php
	
	Lee Davison (Fast, simple random number generator) - https://web.archive.org/web/20130212062016/http://mycorner.no-ip.org/6502/code/prng.html
	
	lidnariq (Console type detection without NMI) - https://forums.nesdev.com/viewtopic.php?p=163258#p163258

	Mike Z (Unselfishly open about how the original game works) - http://skullheart.com/index.php?threads/indivisible-lab-zeros-upcoming-action-rpg-funded.7880/page-26#post-308796

	Shiru (Maintains various software from the software list) - https://shiru.untergrund.net/

	supercat (Fast collision detection) - http://atariage.com/forums/topic/71120-6502-killer-hacks/page__st__50#entry1054049

	tokumaru (Object linked lists) - http://forums.nesdev.com/viewtopic.php?p=96731#p96731

	#writing (Keeping me sane during this long haul)